Steamvr motion smoothing reddit Dec 17, 2024 · ISSUE Motion Smoothing causes bad stuttering in games like Half Life Alyx on Quest headsets. Maybe they have improved over that, or hope they give option of something like asynchronous reprojection. This is not something that Valve has to do. 1080ti was buttery smooth with 1:1 motion -Motion smoothing: Method to enable VR to feel smoother when the video card can’t quite meet the render demands of the game. Valve has added a new feature to the beta build of SteamVR. Asynch repro ON (obviously this only affects steamVR headsets not rift etc. I certainly wouldn't call it trash. This is a little strange to me because MS works at 30+ and ASW only works at 45+ fps I think. VD doesn't support ASW. From here: . Note that if motion smoothing is enabled for a game it has some overhead even if you don’t drop frames, because it has to always have a frame ready to go in case of a drop. So in theory MS should be better. I can't play without the enb's HDR, bloom and ambient occlusion, even with a 10 years old pc (i7 2600k, 16gb ram 1600mhz, but 1080 gtx ti), but i always had good frame times in Tamriel worldspace, like a 5ms maximum for both gpu and cpu. essentially. Yellow means motion smoothing is active. Just wondering if this is supposed to happen, and what are the cases you should use motion smoothing? Played vr on and off for a year. Gloabal will use the global SteamVR setting (On, Off Pimax, who are in a very similar situation as the Vive Pro 2, also have their own motion smoothing algorithm. "Motion Smoothing" is Steam's version, that's been around for 4 years. You can then open SteamVR Settings, go to Video > Per-Application Video Settings, and select an option for "Motion Smoothing. 8, everythink was working well :-(. It lets me increase the graphics while still being smooth. The above works great for me with a 1080ti and Rift S. I came from a Pimax and that's exactly how I used it. ** To set your WMR motion smoothing on a per app basis: Select the WMR icon at the bottom of the SteamVR dashboard. There used to be an advanced setting to change between different Motion Smoothing algorithms that helped to get Motion Smoothing to engage when it had trouble. If you ever want to turn it off though you can do so through Oculus Tray Tool. Meanwhile, all the other HMDs shown in that video are able to display whatever fps value the PC can render at any given moment, 50, 60, 70, 80 aka "free-ranging" fps. Dec 18, 2024 · As mentioned earlier, the Steam VR app does not have an option to disable motion smoothing for the Quest headsets. vrsettings file, and it can only be disabled in the steamvr. This will allow you to set the condition of motion smoothing from the SteamVR per app setting dashboard. If you are using an Oculus headset, use their reprojection and turn off motion smoothing because Oculus's solution is better imo. Without motion smoothing I run Pavlov really well (no reprojection). When I load up SteamVR and go to Video Settings it tells me "Motion Smoothing is not supported on this GPU or drivers are out of date. So I came to the understanding that there is a default. 1. is there a way to apply the oculus ASW thing or Motion smoothin No. Use AirLink instead. Your 3080 is probably struggling a little. Motion interpolation. It looks at the last two delivered frames, estimates motion and animation, and extrapolates a new frame. The index lets you pick from 80/90/120/144. Does anyone know whats going on? Motion smoothing on Steam VR is bad for racing sims though, gives a bad effect even just on wipers. You can also set the bitrate it uses etc. I don't think any of the SteamVR motion smoothing or reprojection options have any effect on Oculus devices, as everything winds up going through the Oculus API. I tried Pavlov next and the stuttering was massive making the game unplayable. . Resource usage is low. 9). Looks really smooth walking around now! Overall this is a huge thing I think. There is a hackish work-around to get both off, but in general its either or now, and that appears to be the plan. Even ASW'd 18 FPS on GAW / PGAW (ASW'd 72 down to 36 then again down to 18) still feels smooth. Artifacts are fine . I haven't noticed double images specifically though. In both Oculus and SteamVR it supports a form of Asynchronous Time Warp (ATW) that is handled device-side (counter-rotates buffer, this is why latency doesn't cause sickness on Virtual Desktop, but does cause black bars on the sides if you rotate too fast Motion Smoothing is not enabled when using Oculus Rift or Windows Mixed Reality headsets with SteamVR, because their underlying display drivers use different techniques when applications miss framerate. AFAIK this is the only pro the Oculus version of the game has (although some claim it has higher FPS too). I'm pretty sure SteamVR's setting just enables the regular WMR reprojection, their own flavor of motion smoothing is only for the Index and old Vive which run natively in SteamVR. When using an Oculus, WMR, or whatever, SteamVR simply acts as a compatibility layer whatever form of motion smoothing is supported for those headsets used. What is everyone talking about? Pimax is probably using the SteamVR API to begin with. 4. my frame times are well under what they need to be and the frametime graph is not showing any issues, but reprojection still occurs. Can you confirm this setting is still missing immediately after a fresh start of SteamVR? I know for a fact there's some major flaw with the SteamVR web server, which effectively hosts the entire dashboard in VR (it's one big web page basically) and after some time the web server breaks and stops sending all the correct data to the dashboard. The hand smoothing is set to the exact number on all 3 applications and I turned off "motion smoothing" in steam when I rummaged through the settings, didn't change anything. 0 too slow for it to have any actual benefit? Does Virtual Desktop support reprojection or motion smoothing in the steamVR runtime? No. Just played Raw Data on epic with 1. It is probably the best feature of SteamVR and the flexibility was nice to play around with. I am running with the Vive Wireless on a non-Pro Vive. Increase settings as you see fit, personally I have materials on epic and mirror distance set to 120m. Performance graphs show smooth framerates, no reprojections. On the 3080ti i get a very reasonable 60fps, however is there any way to use steamvr's motion smoothing, or any motion smoothing at all with this HMD? 60fps would be perfect with frame-filling just to stop the juddery movement laterally (imagine a car going from right to left in your field of vision) Aug 29, 2024 · As mentioned already, check the video settings in SteamVR. That is different from Motion Smoothing. vrsettings. I set the SS to 170% (vive pro) so Motion Smoothing was on the whole time. Motion Smoothing is similar to Oculus Asynchronous Space Warp but not exactly the same. Basically it's a more aggressive version of motion smoothing. I was trying all the possible mods to get the game running, but this feature improved it a lot more If the SteamVR motion smoothing option does nothing for you, you may not have a native SteamvR driven headset, but one with its own driver in the middle, in which case you would need to use the software specific to your headset manufacturer to control this performance function. Now, it mentions explicitly that WMR is not supported. Valve - Introducing SteamVR Motion Smoothing (like Oculus ASW, it allows VR titles to fall back to a half frame rate mode, with frames filled in using motion vector generation from your GPU's dedicated video encoding hardware) I first tried it in SteamVR Home (summit pavilion) and it caused some really bad stuttering. vrsettings file with "motionSmoothing": false, Other VR headsets have the motion smoothing option There's this tiny bit of delay when looking around in SteamVR that is making me want to puke my guts out. g. SteamVR defaults to 100% resolution, which is actually too high for most people's hardware to handle. " Auto: Enables motion reprojection to turn on automatically when a game is rendering too slowly to maintain 90 FPS. Welcome to the official subreddit of the PC Master Race / PCMR! All PC-related content is welcome, including build help, tech support, and any doubt one might have about PC ownership. Select graphics on the right and the SteamVR Per App Setting in the right. When motion reprojection is enabled, all Steam VR games will render nominally at ½ frame rate (45 fps instead of 90 FPS) while Windows Mixed Reality for SteamVR uses motion vectors generated by the GPU to extrapolate the SteamVR:s motion smoothing does the same thing that Oculus ASW 1. I'm running on i5 8600k 4. practicalzfs. There's also like a weird stutter with the motion tracking in Steam VR. I am talking 30fps and 90% GPU usage in game menus. For the most part it wouldn’t even turn on, even with the correct Steam setting enabled my fps would be like jumping around from 60-75 and it refused to lock it to 45. Considering purchasing an 8KX for flight simming and sim racing (currently have Index and G2) and I’m wondering if the Pimax can use SteamVR motion smoothing? Haven’t been able to find a solid answer online. Even in beta I had performance issues on every game I have. Welcome to /r/hoggit, a noob-friendly community for fans of high-fidelity combat flight simulation… Ptretty sure it uses it’s own reprojection method, similarly to how Oculus headsets use Oculus’s reprojection with SteamVR games — it’s lower level than the VR application API (which makes sense since it usually kicks in when an application doesn’t deliver a frame on time). However, if you use other headsets that use Displayport connections such as Playstation VR2 then you will get the Motion Smoothing option, and can disable it in the app. To use motion smoothing per app, set both WMR for SteamVR and SteamVR to use per app settings. Yes, i do use NAT for Enb, but before steamvr v1. " The latest drivers are an optional set, 19. ) So I removed the old functions, and replaced with a motion smoothing checkbox. The proper way to disable motion smoothing is by reducing the resolution or details until it no longer triggers. Most people already have this as it is free and allows you to use what used to be known as playspace mover and allows you to fine tune SteamVR's settings while in a game. Dec 18, 2024 · This means Motion Smoothing is always enabled by default. You can use it to set the framerate at which spacewarp kicks in. I am seemingly immune to motion sickness and do a lot to mitigate motion sickness so this glitching does not seem to effect me much when it happens. 1 or something since thay was already downloaded on my pc and amazingly revive worked again, with motion smoothing turned on even. :( is it possibly windows 11 I don't think I can reset to windows 10 since It's been months since I got windows 11 and I didn't back it up. Try to supersample under video. So Valve created something they simply call "SteamVR Motion Smoothing" which uses an algorithm to interpolate frames to give the illusion of a higher framerate than what is actually being rendered. What really hurts motion smoothing is the transition between off and on really feels like a big clunk right now. Allthough I have read many comments that says that ASW works better then MS even though they do the same thing. During the tree weeks I gave it a try, with ~25 different softrware, I found no benefits from leaving it on in any of them. Motion smoothing is simply a sign of running the game had higher level of detail than the PC can handle. essentially when Valve release motion smoothing, they removed interleaved repro, and a few other related items. So motion smoothing seems to be making my tracking have major issues when playing the golf club VR, but I can't find the option to disable it… Skip to main content Open menu Open navigation Go to Reddit Home what i was saying is that i really think a application like OVR Advanced Settings that does motion smoothing would be nice. SteamVR has its own tech called motion smoothing that is very similar to ASW 1. I have a Radeon VII on driver version 19. This stuff can also be adjusted with using the Oculus Tray Tool. The video stream is sent to the headset. 1080ti was buttery smooth with 1:1 motion translation. Was this removed or is it hidden somewhere else? I cant use SteamVR without proper motion smoothing. I also use smooth locomotion. From the SteamVR page that's dedicated to the Motion Smoothing setting: "Motion Smoothing is not enabled when using Oculus Rift or Windows Mixed Reality headsets with SteamVR, because their underlying display drivers use different techniques when applications miss framerate. I actually tend to keep turning settings down if possible until I can achieve target framerates pretty consistently. However smooth movement still makes sick after 15 minutes. One thing that bothered me was the artifacts on my lower view when I was walking/running. SteamVR per-app setting: Allows you to control motion reprojection through the SteamVR Settings UI. start dropping frames), Motion Smoothing kicks in. 6. It first appeared while using the beta branch of steamVR, which i now reverted, but motion smoothing is still not available again. Yeah, SteamVR's motion smoothing only works with actual SteamVR headsets. It doesn't even detect the display resolution accurately. So i would like to see if turning off motion smoothing entirely makes a difference. Then I tested with Async Reprojection Mode: ON and Motion Smoothing: OFF. It kinda feels like VSync/buffering, but I cannot find a setting in the driver. Then I checked SteamVR settings to see if I can turn this setting off without fpsVR. FYI Quest's "motion smoothing technique" (specifically AppSW) is leaps and bounds ahead of what Sony is currently using. Currently SteamVR/OpenVR. Result: Beat Saber runs without Motion Smoothing, but WMR applies Head-Tracking Reprojection. ini if needed. Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display motion blur, and for fake slow motion effects. com with the ZFS community as well. Is great to enable if your computer does not quite have the specs required to run a VR game; BUT (just my two cents), in general I disable this setting and adjust the settings above to optimize the game. Anyway I've never found motion reprojection very good - there's always something weird about it. Game stuck on 72 fps when on 144hz with motion smoothing disabled? I have my index set to 144 because I grt average from 110--140 fps in the games I play. Just turn that off for iRacing. No Man's Sky is a different story, as it's not optimized the best, but last night I was able to get a stable 40fps that also felt extremely smooth with Steam motion smoothing enabled and ASW forced on via Oculus Tray. vrsettings file in the MixedrealityVRDriver folder in steamapps. I will not buy steam again until they fix it. Synthesizing new frames keeps the current application at full framerate, advances motion forward, and avoids judder. Lately it's been capping itself even though I explicitly monitor my settings closely So I have a new Valve Index and I am having trouble deciding if I should keep motion smoothing on or off. Posted by u/wickedplayer494 - 48 votes and 10 comments I've got a Quest 2 running on a 3080 ti, 10900k, and 32gb ddr4 ram hooked up via link cable. If you have a good enough PC, turn them off. I have no issue with seeing artifacts if it gets me to 90fps. For a Vive this would be 45, and for an index this would be 77. Dec 15, 2024 · In SteamVR video settings disable motion smoothing. I have a 2080 Super with a Samsung Odyssey+ HMD and sitting in the Steam VR Home and using fpsvr I see a locked 90 fps on versions 512. 15 and 516. Not lagging, just halfed no settings were changed, at all, and it was working just fine last week Hi, Just a quick question, SteamVR used to have motion smoothing but now I can't see the option anywhere - was it removed? I've been using oculus software for VR for a while but want to give SteamVR another go. As a result, my head shifting motions feel a LOT smoother as long as Oculus ASW (or SteamVR motion smoothing?) is on. Go to this cool site called google and type steam motion smoothing win 7, click the absolute first link. The Also, I believe SteamVR will not use its own Motion Smoothing if you are using an Oculus headset, as it has its own tech called asynchronous spacewarp to deal with this. I have a 1060 6GB and I5-4460 if that matters. motion smoothing on OR 2. 25 and 526. For Oculus headsets you can use Oculus TrayTool to force ASW. Then you can select the app and adjust it on a per app basis and Motion smoothing can work all the way down to 15 fps, but when recording sometimes fails to work properly and the screen glitches around. It sure did take a while but better late than never. How does oculus ASW and SteamVR motion smoothing interact? I have personally like to force my game to run at half FPS but with asw/smoothing on. Oculus handles the motion smoothing by way of their Asynchronous Space Warp, which is enabled by default and is far superior to SteamVR's motion smoothing anyway. The steamvr motion smoothing only really works with the vive and valve index devices as far as I know. Using Valve Index, tried 100%-150% resolution, 80-144HZ refreshrate with same resoluts. ASW, WMR's Motion Reprojection & SteamVR's Motion Smoothing all introduce artifacts - when below framerate, synthetic frames may draw certain objects imperfectly, giving them a "shaking jell-o" quality. Posted by u/Cabbigity - 124 votes and 68 comments Sadly I have to use SteamVR for fullbody, playspace, etc. 0. You can run your index at 144hz, but with less than 72 frames (24-72), so the rest are just interpolated. 47 it is locked at 45 fps, only climbing to 90 fps with motion smoothing turned off When SteamVR sees that an application isn’t going to make framerate (i. So my questions would be: Does WMR have it's own Motion Smoothing technique then (like Oculus apparently has?) If yes, how does it compare? If not, any timeline/info? Motion smoothing is off (had to use OVR AS for that, weirdly, but it's definitely off now) It's not a performance issue, because: If I try to run 72hz it runs at 36 fps, but I can set it to try 120hz and it will happily run at 60 fps. As I understand it now, you Either have 1. If you have VRchat turn on the smoothing in the steamvr beta settings. It seems the motion smoothing option in steamvr does absolutely nothing. That way I can just boost up graphics and enjoy smooth lively gameplay. It's not perfect but it is radically better. 0 does. I have it set to 156%, which gives me 2444 x 2444 per eye. -From SteamVR developer settings turn on the GPU frame graph, check for any lag spikes. This problem occurs when using the wireless OR a wired connection. It could be software related, such as the two more often mentioned option; Hardware-Accelerated GPU Scheduling in Win11 and Motion Smoothing in SteamVR. Dec 18, 2024 · You can disable steamvr's motion smoothing in OVR Advanced Settings. Old information directly from the SteamVR devs but it hasn't changed since then: Motion Smoothing is not enabled when using Oculus Rift or Windows Mixed Reality headsets with SteamVR, because their underlying display drivers use different techniques when applications miss framerate. This might be the main thing right after setting resolution to 100% or lower. Super sampling, MotionSmoothing & other Graphics options globally in SteamVr and in-game. This can be edited to have it on auto / forced on or off completely (latter was default). At this point I need to just push through a smooth motion game. Yeah that is what i thought. Is there perhaps any way to enable motion smoothing through a config file or the like to force the setting on? Thanks in advance. The most recent SteamVR beta introduced Motion Smoothing, which supposedly makes a big (positive) difference. **The Oculus subreddit, a place for Oculus fans to discuss VR. This is coming from my experience with the exact same setup and the VivePro: turn off motion smoothing for everything. This way of playing works great, but sadly I am not able to use any form of motion smoothing or reprojection because of my method of play (SteamVR disables Motion Smoothing on Oculus headsets). Maybe some of those setting work a little differently with the 4090 compared to the 3080? SteamVR users: turn on motion smoothing in the launch settings for ACC Lower vr pixel density if you can't quite achieve a decent framerate. Now I get 142-144 fps (or 119-120 fps in 120Hz mode) constantly. . Currently, very few games (probably under 6 in the official store. I need to test much further, but I found 144hz running at 72fps with motion smoothing to be amazing. When you use a WMR headset in SteamVR, an extra button containing WMR specific settings appears on the "dashboard" (the one that is only accessible from within VR). I usually used motion smoothing on FORCED ALWAYS ON at 144hz on those games that i couldn't achieve stable 120 or 144 fps in order to have a smooth 72 fps at 144hz. However, SteamVR has not been updated to natively support the Vive Pro 2 yet. I set my SteamVR Home to 200% SS, which forces motion smoothing on immediately for me (1070) in the driftwood environment. Nothings fixed it. People have known about it for a few days now but if you havn't seen it, the last beta of SteamVR has massively improved motion smoothing when used in conjunction with fixed frame rates, which is another new setting in SteamVR. This subreddit has gone Restricted and reference-only as part of a mass protest against Reddit's recent API changes, which break third-party apps and moderation tools. Quick Edit: Motion smoothing being ON even affected the SteamVR Home and FNaF VR Help Wanted oddly enough. Motion smoothing is shown to be off but sometimes I notice async when I launch a game and I end up restarting my PC to fix it. After that don't downgrade to a soon to be obsolete OS and then ask if features are gone I’m relatively new to SteamVR coming from a primarily Oculus centric environment, so I’m hoping some of you may be able to explain to me why, whenever I encounter severe judder in a game, turning motion smoothing OFF in the per-application specific settings in SteamVR always makes thing considerably better? I've downloaded the latest SteamVR beta update (I'm on 1. Posted by u/Cabbigity - 124 votes and 68 comments Yeah, it doesn't make sense that MSFS 2020 should run smooth without Motion Reprojection. Posted by u/thyispro - 3 votes and 11 comments You should use whatever resolution/refresh rate that gets you a stable X fps without motion smoothing turning on. Yeah, it doesn't make sense that MSFS 2020 should run smooth without Motion Reprojection. Ive been using ASW 45hz forced in OTT, should I then disable motion smoothing in my steamVR game profile, leave it auto, or something else? Windows Mixed Reality for SteamVR has an experimental motion reprojection feature to make 90 FPS reprojection more smooth. Toggle them all one at a time to test the changes. According to legend these are "Reprojected without Motion Smoothing" I'm a Vive Pro 2, at 100% SS, with an Intel 9700k 16GB and a Nvidia 4090. Definitely worse than native frequency, but unlike SteamVR motion smoothing, Oculus ASW is actually usable. I have been using my Vive Pro 2 over the last few days and I've found turning on motion smoothing severely hurts performance. Assuming you have a AMD card that supports it (Polaris & Vega), is Motion Smoothing any better than Asynchronous Reprojection or is VCE 4. As for SteamVR motion smoothing, it is currently not supported on the Vive Pro 2. People have mixed opinions about it but in general everyone seems to agree it has room for improvement. 3. E:D runs with Motion Smoothing, and WMR applies Head-Tracking Reprojection. Massively less artifacts than there used to be. Wow, with this motion smoothing I'm getting actually smooth experience in Fallout 4 VR. Games run super smooth when running through the Oculus app, but performance seems to take a hit when I play the games through Steam VR. Microsoft has their own version of motion smoothing, the motion vector smoothing, which is actually better than steamvr 's version. Given that AMD never chose to support Asynchronous Reprojection, I'm wondering if Motion Smoothing will be available for my 390 or if it's time to dump it. SteamVR Motion Smoothing (Force always on) doesn't show any difference versus Disabled The title basically. I could do room scale and teleport movement games with no problem from day one. HTC may go the route of WMR at some point, giving the controls over to SteamVR, but the way motion smoothing behaves will always be in the hands of HTC sadly I’ve been experimenting with WMR vs steamVR and I feel like I see more ‘squiggly lines’ with SteamVR’s reprojection, at least in SkyrimVR which I can run at about 80-90fps most times, vast outdoor spaces knock it down to the 60s and kick in the most reprojection. Updated the motion reprojection indicator to always show when enabled, regardless of current reprojection mode (previously, the indicator only showed when 45FPS Motion smoothing for 90FPS doesn't really look better than random 62-75 FPS, it looks worse! But it keeps you from throwing up while you're in VR! In pancake mode, on monitors and tvs you'd rather have the 62FP-75FPS. If motion smoothing is OFF, Asynch reprojection is ON If motion smoothing is ON, Asynch reprojection is OFF. Early version of something like this in VR, only projected the image based on head movement. I have a RTX 2080, i7, and 32gb of RAM so… I have been in contact with Steam support and will soon contact HTC. Using a 4090 and i9 with a bsb, what are considered the "best" steamvr options (looking for how to max things out without diminishing returns) for motion smoothing Render resolution per eye Advanced supersample filtering Is it better, or even possible to run games through vd instead? Or vd inside of steamvr? Will AMD be supporting SteamVR Motion Smoothing for 300-series GPUs? Steam says the VR Motion Smoothing (beta) will be available for AMD soon, but has not specified for which cards. Ok, thanks. Set the resolution to no more than 68% to start, and set to 90fps. I tried using Force always-on as a setting in steamVR, but that utterly fails, fps is 30-40 fps and smoothing never happens!? My system is 5800x, 32GB 3600MHz, 6900XT, Win 10 using a G2 headset Any thoughts? Oct 27, 2023 · Can someone shed some light on this. Give it a try. The gun lags massively behind in SteamVR whether its index or q3 and on meta app pcvr and native the gun does not lag behind at all. Hi, I'm mostly driving racing sims and as you guys know, its super tricky to find setting that work in every situation, and motion smoothing is really helpfull sometimes. For the no motion smoothing, the stable, low CPU was when looking in a mirror (more gpu usage) and for the yes motion smoothing, the red spikes were when I was looking in a mirror The remaining of the time, I was looking the other way For this example, the stutter only happened with motion smoothing off while not looking at a mirror. This forces the game to run at half the framerate of the refresh rate of your headset. There seems to be an issue with the "Motion Smoothing" feature in SteamVR when running iRacing. I just turned off Motion Smoothing globaly in the SteamVR Settings and there it is: HL:Alyx at 180% Resolution on ULTRA and 144Hz Butter Smooth and looks like Reallife. We should make a forum in steam. It is, of course, ENTIRELY nonsensical for Valve to have a default smoothing thats just, enabled all the time. My assumption is ASW overrides Steam motion smoothing, but I currently have both enabled and just wanted to verify for future use. It made being in SteamVR home unbearable and would often crash after spending barely a minute in it and a few of the minigames in FNaF VR were just unplayable (especially Build-a-Mangle). I am sure that 120 native would be quite a lot better, but keeping a steady 120 is very hard in the kind of games I like to play, where as keeping a minimum of 72 is easy. When Quest is connected to SteamVR via Quest Link, there is no menu option to disable motion smoothing, it is enabled by default in the default. My theory is that both SteamVR motion smoothing and OpenXR motion reprojection were working at the same time. Also: Set the sampling rate to 100% in SteamVR and adjust the option "ResolutionScalePct" in the rendererDX11. This will disable Motion Smoothing in Steam VR for Quest headsets. Among those is the option to turn motion smoothing globally on or off, or to let SteamVR control it. Using SteamVR's Motion Smoothing setting per-app, you can enable or Force Motion Smoothing for E:D and leave Beat Saber alone. I opened SkyrimVR with and without motion smoothing and it looked just the same. 105K subscribers in the hoggit community. Ensure that you disable motion smoothing. 7 render, it's a great effect for the headset, the controllers look shakey and the world sometimes looks cracked, but otherwise a smooth experience and completely playable. Since Motion smoothing is a steamvr headset thing and motion reprojection is a WMR headset thing, for a moment i was thinking you found a way to somehow use both at the same time for a WMR headset. People often compare the complexity of synthesizing by referring to video upscaling such as Adobe Pixel Motion (Digital Foundry themselves made that comparison). So I use a Rift S and i can say that Oculus frame interpolation works MUCH better than SteamVRs motion smoothing. Or to use steamvr Motion smoothing with the WMR headset Added a whitelist to allow specific titles to always respect the SteamVR motion smoothing settings, regardless of what motion reprojection mode is specified in default. So far I've tried to disable the nVidia overlay and turned off the fps limiter as well as motion smoothing. The balance between maintaining a smooth 120Hz and highest image quality seems tricky, any advice? I had to roll back to the steamvr version right before the motion smoothing went out of beta just to play pavlov like I normally could, and that was even with meforcing motion smoothing off. To disable Motion Smoothing completely, this line needs to be copied to the Steam VR settings file in the Steam VR section, in the exact same format as the original, but the TRUE setting needs to be changed to FALSE. It was your title that confused me a little. No matter what I do my computer will always display "Motion smoothing not supported". If you do indeed have all the SteamVR reprojection and motion smoothing options off, then also verify you have all the Oculus motion smoothing options off as well. It is steamvr beta motion smoothing problem, have annoyed the whole community with this update and do not leave the option to deactivate it. With Low Latency Mode set to Ultra, my FPS in the DCS main menu only hits 36 FPS (ASW'd 72 FPS); however, it is a rock-solid 36 FPS. Now I know this isn't official supported but its possible to get it working by setting the environment variable: STEAMVR_MOTION_AMD to 1. Something interesting that I noticed though is when trying to use the SteamVR smoothing instead of motion vector (just to see the difference), it wouldn’t really work. e. 9GHz, 16GB DDR4, GTX 1070. I never had weak VR stomach, with 100+ hours in Skyrim with smooth locomotion, but this time just moving my head around SteamVR for a minute makes me feel absolutely sick. Never change two things between tests. And aside from some artifacts around moving objects, npcs it was really good. I hope it's not a shot in the dark to wish that this is fixed at some point for Oculus+SteamVR users. You can also check the box for viewing GPU timing in headset under developer settings. It has no Issue keeping the 144 FPS so Motion Smoothing Off is no Issue. May 25, 2020 · Steam VR intermittently reprojects without reason e. Butter smooth and no ghosting, even for fast jets in a head It does mean that they're a bit behind now though. Motion Smoothing is not enabled when using Oculus Rift or Windows Mixed Reality headsets with SteamVR, because their underlying display drivers use different techniques when applications miss framerate. You can find methods already posted. When your computer can't keep up, and does not have a frame ready for the next screen refresh cycle, Motion Smoothing looks as the previous two frames, and tries to determine how similar groups of pixels have moved around between them; Then uses this information to create a new synthetic "predicted" frame from the last one, which is inserted instead of the missed "real" frame, based on the The SteamVR has a per app setting that you need to enable, otherwise SteamVRs global setting will always take control. For older non-demanding games you might pick 144 - for crazy stuff like Cyberpunk you probably won't even get 80. Oculus headsets use ASW, steam's motion smoothing only works on native steamvr headsets. 94 with motion smoothing enabled, however on the newer 522. I'm going to test that out. No, the new option settings only appear for Index and Vive users, I think. -Set resolution to 100% or lower in SteamVR and per application SteamVR settings (check your VRAM use, I have a 3090 so 100% is not an issue for me)-Turn motion smoothing off. Butter smooth tracking in Oculus home/games I had the same problem. I don't really care because I don't use motion smoothing much anyway currently. For immediate help and problem solving, please join us at https://discourse. you can open the hatch to your pod and you'll see a heat blur type effect as the door swings open. For example, when a game can't run at the Valve Index's 120 hz, it'll run at 60 instead and interpolate it back up to 120 FPS. To be cleat, the options are: -Reprojection only (disable smoothing): Best option for games that perform well (no smoothing overhead). " I would like if there are some plan to implement some improvements in motion smoothing algorithm, like ASW 2. Enabling "Motion smoothing" makes it worse. Until Today. Just saying, the technology itself isnt bad, just some implementations of it. unfortunatly transition between motion smoothing (in my case motion vector because im using g2, but still control via steamvr) are not great and all over the place. I have the latest Nvidia drivers and have tried both the current and beta releases of SteamVR. I really want to play Boneworks some day, so I’m trying to build up my vr legs. I'm on the Beta but they don't appear for me. This article describes how the specialized AI cores (aka Tensor cores) of the RTX gen Nvidia cards can be used to temporally track individual objects in order I have tried disabling ASW I don’t have the option to disable motion smoothing in steam I have tried 72hz and cranking all graphics settings possible as low as they can go No matter what I do, fpsVR displays 45fps with an insane 58% reprojection ratio and everything runs terribly I turned off motion smoothing and used shift+a in the display headset view window to disable async on steam vr but after a few hours or after 3 steam vr start ups (for an example), it seems like it just resets async. Make sure to set Motion Smoothing to "Force Always-on". I couldn't find the same thing but noticed "Motion Smoothing" is shown as "Not Supported" while that setting is off. Motion Smoothing is not great (especially if you are used to ASW); however, its a step in the right direction. Oddly I fixed it by accident recently in beta I rolled back to 1. I don't think setting the steamvr option actually does anything on a wmr device. I've only ever tried Steam VR motion smoothing on my OG Vive annnnd, like many others here, preferred simple reprojection if I had to use anything at all. At 100%, it renders the screens at 1956 x 1956 per eye. In SteamVR OpenXR settings click the "Set SteamVR as the OpenXR runtime" button if it isn't set already and click the "Manage API Layers" link and disable any items listed. Force it on under application in SteamVR. Even motion smoothing in windows mixed reality driver / tool its a lot better than SteamVR native implementacion, without so many artifacts due movements (you can compare for example the fly by vew in DCS World, in mixed reality there are no "glitches"). While Motion Smoothing / Motion Compensation is OFF, of course. My Index is still to arrive but this does seem a little confusing knowing which options to prioritise to get best performance etc. 487K subscribers in the oculus community. cvsj ukmr yudq mhji ariw wnmow ghp jjkv afjpve egab
Steamvr motion smoothing reddit. 1080ti was buttery smooth with 1:1 motion translation.