Swtor amplifiers. General Discussion; SWTOR.

Swtor amplifiers Please and thank you. This was incredibly stupid. I tried legacying over the gear to dif A more sandbox approach to gearing is always better. But I do have so much gear now with an assortment of amps and types that I want to get rid of some and also start min maxing them per Class, role or spec. After 5 rolls of not getting what I want and realizing that I just spent over 100k for nothingI'm not touching these anymore. It seems to me that someone in coding was just trying to justify the ex Also, for the search bar, add specific hidden keywords for each amplifier-type. Take it from me, one of the first people to highlight the problems with Galactic Command MONTHS before 5. Background: I try to focus on non-combat amplifiers that have as palpable an impact on my financial bottom line as possible. Bring back gear sets from 6. The presence is shown on the character sheet but the stats on the Companion's sheet are not affected. So, I figured I'd do a quick write-up here to help PTS peoples test this system out. If you'd like to give the article a read, you can find it here. The crafting efficiency amplifiers (which are on modifications) stack from my personal experience. Rumour has, being unlucky enough reveals a special reward. On another character, same stats, 9 x (+10 crit Armormech) crafted 5 A video by Opiate. Amplifiers are removed (the mods are still there but there is no amplifier associated with them anymore) from existing gear on the PTS so I would expect the same on 7. It looks like Armor Penetration and Tech Wizardry might be good choices. Players have invested millions of credits in getting ampli Not sure if anyone has posted something related to this before but here we go. I have one alt maxed with crafting amps, one with 50% and one with zero amps. It only costs 77k credits to remove a 306 modification. I tested armor penetration on my fury marauder. Whether it’s an Operation group getting an extra edge over a Master Mode boss, a ranked PvPer getting some extra survivability during their matches, or a crafter getting better efficiency there’s something for everyone Amplifiers. The Amplifiers system is one of the few that was not altered, updated or tweaked since its original launch with the Onslaught 6. Quarterly Producer Letter for Q2 2024 recalibrating amplifiers a bit too pricy? recalibrating amplifiers a bit too pricy? By RaithHarth November 4, 2019 in General Discussion. From everyone I have spoken to, even some of the people that have given feedback and even some content creators, have raised issues with the new character sheet even during PTS. K Skill Tree. 0 when it goes Hello! First of all, I really like the new character sheet. com . How do you get the best amplifiers? Just keep recalibrating? Seems like that will cost a ton. Is the + crit for doubling up on stuff or is it for something else? Is there a simple guide to which '+ damage' amplifier generally works best for each spec? Force Sensitivity is the obvious choice for Sage/Sorcerer non-healing specs, but most other specs are a mix or weapon and force/tech damage, so it can be hard to tell which you would be better off boosting Are amplifiers the only "special" thing about the new Onslaught armors? Currently, I am wearing all Ossus Masterwork gear. 5%, allow players to increase gift bonus to companions by 18% along All Activity; Home ; English ; General Discussion ; Bug Reports ; Item/Amplifier tooltips have awkward text padding. I suggest you join the SWTOR Theorycrafters Discord to find a list of best amps for each class, or ask for specific classes. com/topic/907966-crafting-window-doesnt-update-with-amplifiers/ If I have currently have a yellow amplifier selected and I click on "Quality Lock", which means I will only roll yellow amplifiers, why, when I click on "Potential Amplifiers", are all levels (white, green, blue, purple, yellow) displayed? When "Quality Lock" is selected on a And when rolling amps, I always stop at 30k cost. There are three different lists of amplifiers, with the ones available for armor shells (except the Amplified Champion set) being not really worth a reroll. If you want to give it to one of your other characters, transfer it before putting it in gear, but you'll have to live with the amp that's in there if you want to sell or give it to other players. In fact, most amplifiers either do not function, or do so In SWTOR 6. e. In com If you don’t know what Amplifiers are, please go check out my other video, “What are Amplifiers in SWTOR’. Comple I'm currently playing a Medicine Operative n PTS an rerolled my amplifiers to get some Periodic Restoration that says in its tooltip: Increase the Healing done by periodic effects. Has anyone found the best amplifier for Mercs? Amplifiers provide a mixture of both power and utility, allowing players of all types to build the way they want. Is there a setting somewhere, that I Here's how I got gear from the PTS vendors, before and after I looked at the Amplifiers. I believe theses idea presented will make the acquisition of the amps not frustrating but Would you prefer this, once you unlock via recalibration, and amplification on an item, you can always switch to it. This is an in-depth tutorial about how amplifiers work and how to re-roll them. Also: don't roll on anything but endgame, top level gear. Anything that leaves me with more credits at the end of the day is beneficial. if I have two armor pen bonuses each for 1. imagine having to regrind for more 340 gear just to put specific amps in them for all the specs you play. These Amplifiers have lower than standard rolls. I am not touching amplifiers again until the cost is cut by about 10x. please consider re-implementing amplifiers so I can tune my own play style. 1 set of brand new armor np next set been trying for days for the amplifier button to light up. I have recently hit L75 and am just starting to dig into upgrading my armor. 4. I know gaming experience is supposed to change over time, but this is a real bite in the arse. Armstech +10) amplifiers have absolutely no effect. Amps made it so that two DPS specs on the same class needed two sets of gear because DOT specs used DOT amps and the burst specs used armour pen/weapon/tech damage. They were ignored completely and utter There will no Amplifiers (or Amplifier slots) on the new gear that drops in 7. g. There are many Amplifiers to discover, each providing their own unique I got all periodic intensity amplifiers on my io merc to increase my dot dmg. It's cheaper to remove the mod and use it for a toon that needs it. But armor penetration is more confusing to me. Amplifiers can cut crafting time by 18%, increase successful crafting by 13. swtor. 5%, if I tick the button it only shows In this SWTOR news update, Kid-Lee talks about Amplifiers a new part of the gearing system that will be introduced with game update 6. That may be fine for PvE, since that content is not balanced around them, thus they represent a supplementary stats system there. Sure, still spent many millions but have 7+ armorings with gold amps for each of these: Armor pen, Tech wizardry, force sensitivity, medtech, weapon expertise, periodic intensity; and 2-3 of most others. Why must everything Not only that but why are we getting only two sets per recalibration if it's so expensive? This needs to be changed. L Mission Log. 0 and Onslaught. Amplifier costs appear to increase exponentially, and I was able to use Microsoft Excel to figure out a formula to predict the cost after X number of iterations. It’s not because it never needed polish or Holy buggy crap batman, getting the amplifier window to come up is hit or miss. Can the Armor/Barrel/Hilts and Amplified Gear's amplifier drops and rerolls honor our Loot rules? IE, tanks should only get tank amps, healers should only get healer amps, DPS should only DPS amps. Pulled from another thread. This guide covers the basic elements of the Amplifiers system within the game: Star Wars - The Old Republic. Cant upgrade or reroll anything, what a ***** joke In particular, I think you can only reroll a mod-object(1) amplifier when it's fitted in gear, and that definitely binds it. Make amplifiers a slot on adaptive armor and weapons, make them craftable, it would make things so much better The Best View in SWTOR contest has returned! What amplifiers would you all advise for lethality? By Iymurra November 25, 2019 in Scoundrel / Operative. com/a/BHVGE64 This happens with any Amplifier that has a sufficiently long description; the text extends beyond the designated window I have managed to get the complete set of 9 x (+10 crit Synthweaving amplifier mods) and after crafting a total of 6 Advanced Critical Augment 74 on a companion that has maxed their Influence level to 50, along with Legacy perks/upgrades, I have exactly 6 Advanced Critical Augment 74. 1) Warning of overwrite Sometimes (maybe more often by mistake than intentionally) player may overwrite an existing component, in over words, install a new upgrade component in a piece of equipment without extracting the curre Amplifiers are a new type of boost to your gear that was introduced to Star Wars: The Old Republic in the Onslaught expansion. While SWTOR keeps getting better, its forums haven't changed much. But I want to be unique. Share SWTOR. I have maximum legacy. 6. 0 SWTOR Onslaught. Home Game News Store Forum Support PLAY NOW Store. Amps are being removed which means you will lose 18% savings on time and cost. And for the rest of my lifetime I am a preffy, baby! Top geared for lvl 75 and the planets. Reminder that all of this is still a work in progress so don' Related image: https://imgur. Prev; 1; 2; Next; Page 2 of 2 Amplifiers are a game of chance right now. If you hit a god roll, don't re-roll it -- even if it's not useful for the toon you're on. Example: I'm on my healer looking Specifically the ones for gathering resources and missions. Share I got a few days of sub left. You would still need to recalibrate to find your desired amplifier, but once you've discovered and the item has learnt Finally got 306 with mods, decided to try out the amplifiers. Amplifiers are a random-chance-fueled bonus that can exist on many types of armor and modifications, and crafting-related bonuses can exist on Hi, I'm using cartel shells for my character's armour; I have been since I started playing the game. " Has anyone found out what that "rewar does Amplifiers affect on crewskills actually work? i mean sure it might but since the number doesnt even change when rolling an amplifier into effiency or crit, number still stays the same. Also also, give the option in the list to combine all amps of the same kind, i. The (im)practical effect is that it makes it so you cant really see to n After the patch, I noticed that a few of my armor shells (multiple characters/sets), as well as mods did not have the same amplifier they previously had. 0; I expect there will be no forced changes to the Amplifiers on the gear we do have. Recommended Posts One thing that is not good for a game is tedium. I propose when you get an Amp of the flavor you want (e. Armorings, Barrels, Hilts and Amplified Champion shells - Combat performance (max blue amplifier quality on the shells) Mods If you don't get the amp you want, just scrap that gear piece and start rolling on a new one. O Friend List/Social Window. Only t The Best View in SWTOR contest has returned! [BUG] +Critical Amplifiers are broken (no effect at all) By Void_Singer December 25, 2019 in Bug Reports. Are augments needed for PVP? Do they make a big difference? As a merc (I mostly play IO) what augs a Having problem while trying to reroll amplifiers. This set is wearable by characters on either faction, who are Hi, When recalibrating Amplifiers on my Characters the buff for Amplifiers Disapperes does that mean also that I don't benefit from my Amplifiers. SWTOR has been continuously optimized and improved since its release in 2011, and Star Wars: The Old Republic has maintained a steady pace of development until today. By Buellzebubba November 22, 2019 in New Player Help. Medtech or Periodic Restoration), you ca I believe the amplifiers are great addition to the game the fact you can customize gear stats even more is great. - Imperial side, when the player is half way Does the Amplifier "Successful Scavenging ", which says increase the chance of success, increase the chance of critical success? Or better your chance for purple MATs? I am at the point of trying to figure the best amplifiers for my Arsenal Mercs. even with the onslaught armor/mods/enhancements loaded into the cartel shell I can't roll a amplifier on my suit. So it has been quite reasonable for me. It looks bigger, we can get a better look at our character's outfit, the amplifier list is so much easier to read but I think it would be even better if we had the option to close this tab when we're not using it. In it we discuss UI changes, quality locking, and more. When i pick a piece of gear (with amplifier, because it's showing at the gear tooltip and it's active) and use recalibration tab it shows what there is no amplifiers, "Current amplifier" is empty, Amplifiers are a good idea, but they've created some limitations switching specs or passing gear between alt characters. Now on armoring, there is no one amp that will benefit every class, these are not even the same based on Discipline. Share When I am re-rolling amplifiers and I click on the "Potential Amplifiers" button, the Amplifier list for the item opens and is empty/blank. However one thing that I believe is not great is that there is a lot of RNG in it, too much. (1080p btw) Seems to make the presumption that the only reason I have to open my character window is to roll amps, which I never do from equipped gear, always from my inventory. " I would like to request the ability to turn this "auto open" feature off. All 3 have left side crafting efficiency amps to speed up the crafting. My question is even with 10 of them increasing my dot dmg a total of around 17% I don't see a boost in the dmg on the tooltip, does the dmg increase not show? Hey everyone! Today we published an article highlighting the Amplifier changes that will be coming with Game Update 6. 3000 Fragments / piece is okay, but spending about 10 million credits for a complete End Game gear? Many players does not even have 10M. Before the update hits tomorrow I will log out with my amplifiers the way I want them. https://forums. Background: So, I'm thinking of playing around with the Aggressive Treatment set. Given that Vengeance/Vigilance attacks are an almost equal mix of Weapon damage, DOT damage, and Force damage, I'm wondering how the rest of you are stacking your Amplifiers. Edge that a player receives in PvP should be ba With the addition of Amplifiers we also received what amounts to the worst credit sink lottery I have ever seen in a game. Obtaining a set that had set bonuses and modding it to your desire (min/maxxing) felt rewarding. Keeping my amplifiers, (Cause my gear remains) And wondering why Bio wants me to remain With the concerns over amplifier acquisition, would it be unreasonable to allow players to buy a specific amp that they want? Obviously, this could maybe be an upcharge to simply re-rolling amps. . What was the tradeoff? C Character Sheet. The blue gear that vendor sells comes with modifications that have amplifiers, and the gear can be returned for buy price (and even if it could not, it costs 600 credits per piece) For armor shell amplifiers (and I guess also mod amplifiers), you have the ossus gear vendor (travel to ossus using the daily travel button from your solo tab). What's your opinion and tell me your experience. 0 along with amplifiers. 2. And I don’t participate in it. So can anyone help with what ones shoul SWTOR. Found a 4 piece I liked, Found a 2 piece i liked, random 7th. What exactly was the point of changing it? They didn't add anything, all they did was make it more confusing to people who had been perfectly fine with the existing system. 5% armor penetration amps +1% in a gear piece. (Fyi, you only need the mods to make the sets and of course ear, implants, relics) Steam Community: STAR WARS™: The Old Republic™. 1. 2. Ok, I fully understand the whole amplifier slot machine fiasco is dumb. 7. I realize Tactitian set is BiS, and I have that set for my Ruffian scoundrel and my Medicine operative, but in the spirit of "horizontal progression," I wanted to try something unorthodox. Not sure why it was changed. Anyone any insights? So with the notes on 7. Suppose someone's armor gives them 20% damage reduction against kinetic attacks such as laceration, veiled strike and backstab. ? Amplifiers are additional statistical boosts that can be found on some pieces of equipment, potentially improving your character in a variety of ways. Here is the article write-up of the "Spoils of War" announcement! In it we discuss a slew of changes including new Set Bonuses, Tactical Items, Amplifiers, a re-branding of Galactic Command and more. You will now be able to reroll Amplifiers as intended. Follow Kid-Lee on:• Twitter: https://tw Why would I want this covering half my screen. no thanks on renown. All Activity; Amplifiers & Tacticals Amplifiers & Tacticals. General Discussion; SWTOR. The team reorganized the Amplifiers user interface (UI) for a better browsing experience. All Activity; Amplifier Feedback - Spoils of War Amplifier Feedback - Spoils of War. What's the best amplifier for Hatred to stack, force sensitivity, periodic intensity, etc? Based on my tests, and the corroborating reports from guidlies, Crafting +X (i. 0 and then you are stating that you are contemplating adding them later based on the way people play. They provide bonus stats and perks added to gear Discover the Amplifier changes in Game Update 6. The changes are more of the cosmetic and quality of life type. Store; More . However they are not necessary on a dedicated crafting suit. Upgrading the various modificati Hey folks, The purpose of this thread is to provide feedback specifically on the acquisition of amplifiers. Crafting amps are a mixed bag. The same goes for the combat amps. His deep passion for video games and love for all things Star Wars shine through the news and comprehensive guides featured on the site. Gunnery Commando doesn't have any AoE heals. The Amplified Champion armor set can be obtained by through the S3T-BNS Vendor for 10,000 Tech Fragments and 1 million credits. 3 update I´m playing on Darth Malgus, I have 9 Characters on both DS and LS Best Regards, Chariana/Snajjdarn So, I was just curious what effect, practically, these things have on my wallet. 00% Unlucky" amplifiers, which seem to work on shells only (ear, implants, relics included). I also liked the amplifier system where you could reroll stats for credits on your gear (good credit sink). 0 you guys say your removing the amplifiers, so are we getting reembursed for the credits we spent on them? I can not speak for anyone else but i have personally rerolled until i got perfect stats on my gear and it cost me a hell of alot of credits were not talking millions here I mean like a few billion i personally think this is completely unfair and I’ve easily crafted over 5000+ dyes and over 50,000 bonded attachments in the last year and I’ve kept track on what crits and when. Hey Does the armor penetration amp do anything for marauders? Or should i go for the weapon damage amp? Cant figure out if the armor penetration works for us or not, cause 2. So having to compile a set of gear with the best bonuses and then log back and forth passing that gear between characters to maximize crafting, influenc amp on mod - QoL, pick what you like or even ignore That makes it already much easier. For anything other than the shells, (armorings, mods, implants, etc) I sift through the pieces I get through drops and rewards, to find useful "purple" or "gold" level amps that I can use**. Home Game News Store Forum Support PLAY NOW It's awe full, truly, it's the worst, I wanna cry, I'm a 30 year old man and I want to cry every time I get a new Armoring. Flashpoints give tanking gear to dps so why would I want flash point bonuses? At level 75 I don't need bonus to experience. 000 credits / piece. Share More sharing options Followers 0. So two problems I have at the moment 1. Amplifiers are an amazing credit sink and something this economy needs desperately. Give the kits to cybertech and artifice to Tech wizardry simply increase damage done from tech attacks by a certain percent. Everyone aims to improve gear score that’s fine. Share Class: Commando Discipline: Gunnery Active "loot drop" discipline: explicitly Gunnery. I don't need force bonuses on agent, bountyhunter, or trooper or smu Amplified Champion Armor Set. once you've unlocked the amplifier type, you can always switch between the two at I often get in loot mod, armorings, enhancements, barrels, hilt, with bad values or below level 306, but having excellent amplifiers. +1 success reduces a 5% failure chance to 4%). Some Amplifiers may bolster your character's prowess in combat, while others boost aptitude in a Crew Skill or increase the rate of experience gain. dot pote So I rerolled some mods for the + crit for armstech, I have like + 70-80 with all the mods for my crafter. All Activity; Home ; English ; Public Test Server ; Can we talk about Amplifiers? Does mission rewards work for crew skill missions or Class quest mission? i couldn't find the answer with a Google search. It would be more important for the list of current amplifiers, and even better would be having the total sum of that type of amplifier in the category header, and the categories being sorted by combat-related effects (armorings) first and then the QOL stuff from mods and shells. amps wouldn't be bad, but it would mess with people with unmodded gear quite badly. So I'll start this off by saying I'm well aware of that thanks to many helpful members in the New Player section More sharing options Followers 0. previous expansions the set bonus was o More sharing options Followers 0. Forums. I spent a decent amount of money getting them back to what they should have been. Its nice that you made our characters larger. 97% of the damage is kinetic or energy damage, so that means it would make a difference in damage when i run with 9x 2. I made a bunch of the crap that is needed to make stuff but was only critting at the normal 25%. 0 expansion. We can make Amps a credit sink without all the RNG. 5% is quite a lot of armor pen especially if u stack it. 0 was released because of what I saw in the closed beta, and Musco decided he would rather delete my post than deal with the ramifications of the system. N Companion and Contacts Weekly cost reset is the best thing! Looking at the price tag for the legendary quality lock reroll, I think I will take my chances with the RNG. What do they use for pvp and pve about amplifiers. I don't re-roll the amps on that stuff. 4% (7 gear pieces, mainhand, and offhand) of "Force Sensitivity" @ 1% each) and 0. I fitted out a Taskmaster suit with lvl50 amps for both armorings and mods. You put a mechanic in the game that is vital to it's game play that is a pure drain on Credits. just add amplifiers to armorings, no rolls just an option to chose what one you want. BEFORE: Went to vendor and looked at set bonus for my Lightning Sorc. Success amps reduce the chance of failing a mission by the amount stated (e. I Inventory Window. Amplifiers have a chance of be Are only certain amplifier icons visible on the buff tray? If so is there a list of which one's do and which dont? And certain one's dont then how do we confirm they are actually being applied? What I do, is I only re-roll the amps on my base shells, and then I'm happy with "purple" level. Combat Amplifier values do stack as I hinted at above. It does not show your current Amplifier, and it also does not show your Potential Amplifiers. I'm not sure if the amplifiers actually work yet, so maybe that's the issue with the zeros here, but as I read the a I'm about to gain my 6piece set bonus tonight. This started to happen for me after 6. Keep in mind this thread is not to share thoughts on the effectiveness of amplifiers, that will be covered in a later phase of PTS. Maybe a tactical item could be a portable COOLING UNIT ? 2. The cost for recalibrating always stays at 0 credits. Bioware, this is a BAD idea. News. Upon log in today, I notice the set I pulled out of the legac Any item im clicking on to modify and recalibrate the amplifier. G Guild Interface. Amplifiers are currently purely RNG based. In the live game at the moment Amplifiers live in a separate window, which you can open by clicking on a button in the Character Window. Which brings me to my question. I'm seeing a normal 25-30% crit rate on non amplified toons, and less than 20% on toons with full amp set. 1, including a reorganized user interface, a better distinction between Amplifiers, Quality Locking, and the Weekly Cost Reset! So basically I am going to give you all my guide to cheaper amplifiers. Previously, Amplifiers were organized in alphabetical order. Support. I've been getting quite a lot of modifications like Barrels and etc with amplifiers that don't suit the class that use it, for example, a Barrel with Force Harmonization (and as Go to Interface Editor, select "Enable Movable Secondary Window" and save. Also make sure the items remain legacy bound, if they already were, after applying the kit to them. Release a massive update focused solely on fixing long standing and recent bugs (polish the **** out of your game). Game. For example, "damage" "dps" "speed" "movement" "resource" "crafting" "tank" "resistance" "heal" etc. I also have 3 artificer characters with 8x lvl 50 comps. Many players strive to get the most out of game mechanics (what it takes to win in some cases). if you wanted to play all 3 mara speccs at its best you need 3 gear sets xD I think Set Bonus prices should be lowered to 500. The should be an effect on bonus damage from the +900 presence on top of thee comp50 bonus. More posts we think you'll like SWTOR Update 7. Members Online Replaying JC and man the JK gets treated like shit by the council in comparison. To be blunt it is just a poorly conceived system that only serves to frustrate the majority of the player base, and is filled with broken promises made on the live streams an I've seen many people saying ''get the dmg weapon'' one and others about ''get the armor pen''. Was anything done? Were they listened to? No. They reduce the chance failed missions, so they can be somewhat useful especially for the mission-category of crew skill missions. As it relates to PVP. By EricMusco May 30, 2019 in General Discussion. 😊 Amplifier list is just overwhelming, covering so much of the screen. Does the character need to wear the item all the time the crew has been sent out start to finish, or can s/he take it off as soon as companions have been deployed? Also, am I correct in thinking the potential values applied to a level 8 I haven't seen this posted anywhere, so I thought I'd put it in here. To celebrate its tenth anniversary recently, the game also added the Legacy of the Sith event to the expansion. But when i get in a warzone i don't see any difference in my damage numbers. * Force Harmonization: boosts Force-power The title near enough says it all. Oh god. 0 reimbursement for amplifiers 7. Thanks Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. I have 200+ but that is too much for me as well. There's other Amps that increase Periodic healing, AoE healing and healing at the start of a Changes to Amplifiers in SWTOR 6. I get that BW wants them as a credit sink. Haven't been a guild doing OPs in over a year. Crew skills: Armstech, Scavenging, Investigation Amplifiers received and listed: * Aural(1) Rejuvenation: boosts AoE heals. Bring back ranked PVP as well as PVP gear sets and leaderboards. By Mikeockshuge December 11, 2021 in General Discussion. Will a 2% armor penetration amplifier re Colorful, but confusing. Amplifiers also have many uses. 5a Changes Overview. At least eliminate the possi Total amplifier value (max) for Lightning: 9. This information should be available, but not in our faces. Put your parse numbers into the amplifier spreadsheet and you'll see that Armor Pen wins out in this case. 0 reimbursement for amplifiers. This system is insane. Can the system be improved again, be able to unlock more than one amplifier type for a piece. This also might apply to other c On the theorycrafter it reckons that Armour Pen is around 1% more DPS the Weapon Expertise for Infiltration/Deception however is this true in PvP does anyone know? There are old posts from around a year ago that reckoned Armour Pen was useless in PvP, is this still the case? Thanks All Activity; Home ; English ; General Discussion ; question on the new amplifiers and current gear Is anybody else having issues where you cannot recalibrate your Amplifiers? The recalibration window is blank. Let us know your thoughts! -eric So far, I see that tree list only on the potential amplifiers. I have two suggestions related to amplifiers and components with them. Some of these are improvements on existing systems, others are completely new interfaces for new systems. Chance when the gear drops and chance when you reroll Amps. I want to know people's th When you remove a system such as amplifiers, expect more inflation. I like how the set looks, and I really like the set bonus on it. Bioware have been very silent on exactly how the amps work when stacked. You can check what's available before you reroll the amplifier. P Abilities Window. Don't like the location of weapons, another negative imo was amplifiers, for example: if you want the best gear for mara you need 3 different descent of the fearless sets because all 3 speccs needed different amplifiers for the best possible damage output: periodic intensity, weapon mastery and Public Test Server; SWTOR. not even sure if it works and the price is a little steep for new players, just saying. 4% on The Amplified Champion gear item. 3. Ideas for Tactical Items or SITUATIONAL Amplifiers for various classes: 1. Amplifier transfer system To transfer amplifiers we need: two things Can we get an option to roll for amplifiers with cartel coins? Like starting at 1 coin and then going up by a calculated factor? This would offer more options for those that don't have many credits, or unable to acquire/spend the credits All Activity; Home ; English ; General Discussion ; recalibrating amplifiers a bit too pricy? I hate PVP. Now, they are organized with a tree-based view: Players can expand a specific Amplifier type to see all the Amplifiers available in that category or collapse the category to hide them. It's a waste of credits to roll on gear you'll upgrade soon. Guide in the post Guide Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and I get that randomness is what makes amplifier resetting the grind the devs intended for it to be, but some amplifier choices should not come up at all, depending on the item slot. 1 the amplifiers values and bonuses will remain unchanged. Enough to have 5-6 alts fully outfitted with BiS amps. Is it even a fair drain on my credits? no! I This set contains an additional Primary Amplifier on each piece’s shell. Also make it so that Agents and Smugglers do N I find it strange that the amplifier idea was brought in on armour and weapons but don't understand why amplifiers are not on Cartel armour or weapons. 0 gearing was the best gear system that SWTOR has had. But it seems like maybe there ought to be a way to get a specific amp for a specific build you want w After changing the amplifiers on my Victorious Pioneer's armor set to maximize node pick ups, I realize that you need to greatly reduce the cost of getting the Amps your looking for. People need systems where to spend their in-game money. Crit amps do nothing or so little as to fall within normal variance. It should really be collapsible. 1 on February 16th. It is like this for all of my characters, and has been since I came back to the game. See more Guide and detailed lists to all Amplifiers that came with SWTOR 6. com/topic/919068-still-being-granted-amplifiers-codex/ When you use Awakened Flame, it adds a significant new source of energy (so armor-mitigated) non-weapon damage from the Ball Lightning dot. This is absurd. SWTOR. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 1. Testing Amplifiers So to access Amps, buy a new piece of gear (since Amps aren't functional on gear bought prior to this week's patch), then you should see them when you go to mo Naturally not all of those are capped amps or unlettered armorings (though they are all 306) simply because it takes a lot of time and money to acquire capped amps on unlettered armorings x 3 amplifier types (Armor Pen, Aural Res, Reinf Arm) x 6 tanks. I will not debate the amplifier system except to say that it was a game within a game Let's take an early look at the new amplifier system that will be put into SWTOR with game update 6. For example when I claim an item for the Cartel Market if it is armour or a weapon it should come with a base amplifier or the option to purchase Can anyone tell me what the point of the Amplifier: Power Napping is? All does is "increases the rate rested experience accumulates whilst logged out in a safe area" and it takes very little time to get from level 70-75 and the cost of trying for it Hey folks, One of the things you may have noticed is that with the Onslaught expansion we are making a number of UI improvements. Location; Game Rules; Planet; Onderon; How to get the Amplifiers codex: This codex automatically pops up as you are walking further away from the starter area on Onderon - Republic side it shows up as you walk down the brick path of Iziz and are about to exit the city walls. this. 1 of these set pieces will be For the healers I would say Force Harmonization and Medtech are the best choice overall. Maybe make an option to just outright buy the Amp you want rather than having to continue to re-roll until RNG giv "When you open your character sheet, the Amplifier list will now appear automatically and show precisely what Amplifiers are equipped. I hope this is addressed in next week's patch considering how costly Hey folks, As we talked about on the Spoils of War stream, Amplifiers are a new bonus stat coming to shells and mods in Onslaught. Play Now. The video is meant for newcomers to the game and who are absolutely new to the amplifiers Successful [bLANK] amplifiers are also on the mod slot. I'm warning you right now these amplif It is very difficult for me to understand why you are yanking amplifiers from the game at the start of 7. This applies to Amplifiers - SWTOR Codex. New Player Help; SWTOR. Do these 4 things to make the game way better. Tyvm. * I also think the only amps worth rolling for are the combat amps on the armorings/hilts/barrels. Really confused. Through in-game and forum research I have well established (to myself at least) that companions gain absolutely no statistical improvements from no, low, medium, or high equipped gear. But in PvP they do give an edge to players, thus players actually need them. Follo People lost billions, across alts, and crafting toons, on amplifiersbillions. To see if your piece of gear has an amplifier, roll over it – if it has an amplifier, it will show the word Amplifier in the tooltip. Store. I thought ab Hey everyone, As the title says, this thread is about the "+1. Tooltip says "Sometimes you're just unlucky. Second thing: Amplifiers. When a "Critical X" amplifier gives you, for instance, +8 to Armormech, what exactly does this mean? Is this a flat rate percentage increase? Did I get an 8% boost to comp crit? Or is it added to some baseline crit number I can't find? Thanks!! Holy ****. Crit rate with a full set of +10s is no different than crit rate without them, you still get the same amount each time, +/- a few. The window opens but it is empty. Right now, I've got about a third of my Amplifiers in Weapon Expertise, a third in Periodic Intensity, and a third in Forc SWTOR. M Map Window. The only amplifiers that provide a combat boost are on armoring, hilt, barrel, and blue on overcharged set piece. Force Sensitivity on a barrel? Tech Wizardry on a hilt? This is the game laughing at us. please make the game so that BHs do NOT heat-up if they are fighting in water or in the snow / frozen climates. It would be nice to add the ability to transfer amplifiers from a bad item to the right one. The list of Potential Amplifiers shows them all in alphabetical order. I’ve currently got a full “yellow” amp set for every profession and gathering, as well as an influence set to help lvl up comps affection. Share Please add apmplifier kits that add a shell amp to items like weapons, offhands and armor that don't have them. I suck at Starfighter. Work these things are worthless, and appear to make my crit rate even worse with a full max set than a toon crafting without. pqedr ovan wlphxwt ovigd boq horn uqke hmdrx pplgig raryjsbc